peter's blog

HGamer3D - History and Status

HGamer3D is a library for game development in Haskell. In this blog article the history and current status is roughly sketched.

HGamer3D - Tutorials

I put together a couple of tutorials for HGamer3D. The tutorial includes basic setup, creation and movement of graphics objects, playing audio and getting input from keyboard, mouse and joystick.

HGamer3D - Version 0.1.5 supports Audio

There is a new version out, HGamer3D now supports Audio. This is done, by adding a binding to CAudio, see documentation.

Clojure und die jMonkeyEngine

Ist es möglich aus einer Kommandozeilen-Umgebung heraus ein Spiel zu entwickeln, eine state-of-the-art Spiele-Maschinerie zu nutzen und gleichzeitig alle Vorteile der funktionalen Programmierung einzusetzen? Es geht, mit Clojure und der jMonkeyEngine.

Video HGamer3D - Y-Wing Flight

I made a video, showing HGamer3D in action, see here.

Announcement - HGamer3D - a library for 3D Game Development in Haskell

Please have a look at the very first version of a library, which allows Haskell programmers, to build 3D Game applications. First documentation, installer, source code and preliminary API documentation can be found here, on this website.

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